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AI Insights · Timothy · January 2023

Top 5 Casual Games in Africa: Q4 2022 Performance

Discover the performance trends of the top 5 casual games in Africa during Q4 2022, including weekly downloads, revenue, and active users.

Top 5 Casual Games in Africa: Q4 2022 Performance

In Q4 2022, the top 5 casual games in Africa showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's performance metrics, based on data from Sensor Tower.

Subway Surfers The game experienced a steady weekly revenue, starting at around $1.4K in late September and fluctuating throughout the quarter, peaking at $1.4K again in the last week of December. Weekly downloads showed a notable increase towards the end of the quarter, rising from approximately 398K in late September to 483K by the end of December. Weekly active users remained relatively stable, hovering around 5M, with a slight peak at 5.1M in the final week of December.

Domino Cafe - Domino&Ludo This game saw a gradual increase in weekly revenue, starting from around $54 in late September and reaching approximately $110 by the end of the quarter. Weekly downloads varied significantly, peaking at 468K in early December before settling at 460K in the last week of December. Weekly active users showed a steady upward trend, increasing from 717K in late September to a peak of 1.05M in early December, before slightly declining to 913K by the end of the quarter.

Candy Crush Saga The game maintained a steady weekly revenue, generally around $230K, with minor fluctuations. Weekly downloads were consistent, ranging from 185K to 231K, with a notable peak in the week of December 19. Weekly active users fluctuated slightly but remained relatively stable, averaging around 4.5M throughout the quarter, with a minor peak at 4.7M in early October.

Football League 2024 Launched in mid-November, this game saw significant weekly download numbers, peaking at 468K in early December before stabilizing around 167K by the end of December. Weekly active users increased rapidly from 266K in mid-November to a peak of 953K in early December, before declining to 657K by the end of the quarter.

Yalla Ludo - Ludo&Domino This game’s weekly revenue showed slight fluctuations, starting at around $17.7K in late September, peaking at $27.4K in mid-December, and ending at approximately $19.2K in the last week of December. Weekly downloads varied, peaking at 201K in late October and then stabilizing around 127K towards the end of the quarter. Weekly active users remained relatively stable, averaging around 800K, with a minor decline to 694K in the final week of December.

For more in-depth insights and additional data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023